Browse Cards

Filter all Slay the Spire cards by name, rarity, character, and card type.

Rarity Breakdown

Character Breakdown

576 of 576 Cards

  • 3 Abrasive

    Abrasive

    RARE

    POWER

    Gain 1 Dexterity. Gain 4 Thorns.

  • 1 Accelerant

    Accelerant

    RARE

    POWER

    Poison is triggered 1 additional time.

  • 1 Accuracy

    Accuracy

    UNCOMMON

    POWER

    Shivs deal 4 additional damage.

  • 1 Acrobatics

    Acrobatics

    UNCOMMON

    SKILL

    Draw 3 cards. Discard 1 card.

  • 2 Adaptive Strike

    Adaptive Strike

    RARE

    ATTACK

    Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.

  • 0 Adrenaline

    Adrenaline

    RARE

    SKILL

    Gain 1 Energy. Draw 2 cards.

  • 1 Afterimage

    Afterimage

    RARE

    POWER

    Whenever you play a card, gain 1 Block.

  • 1 Afterlife

    Afterlife

    COMMON

    SKILL

    Summon 6.

  • 1 Aggression

    Aggression

    RARE

    POWER

    At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

  • 1 Alchemize

    Alchemize

    RARE

    SKILL

    Procure a random potion.

  • 0 Alignment

    Alignment

    UNCOMMON

    SKILL

    Gain 2 Energy.

  • 2 All for One

    All for One

    RARE

    ATTACK

    Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.

  • 0 Anger

    Anger

    COMMON

    ATTACK

    Deal 6 damage. Add a copy of this card into your Discard Pile.

  • 1 Anointed

    Anointed

    RARE

    SKILL

    Put every Rare card from your Draw Pile into your Hand.

  • 0 Anticipate

    Anticipate

    COMMON

    SKILL

    Gain 2 Dexterity this turn.

  • 2 Apotheosis

    Apotheosis

    SPECIAL

    SKILL

    Upgrade ALL your cards.

  • 1 Apparition

    Apparition

    SPECIAL

    SKILL

    Gain 1 Intangible.

  • 1 Armaments

    Armaments

    COMMON

    SKILL

    Gain 5 Block. Upgrade a card in your Hand.

  • 1 Arsenal

    Arsenal

    RARE

    POWER

    Whenever you create a card, gain 1 Strength.

  • X Ascender's Bane

    Ascender's Bane

    SPECIAL

    CURSE

    No description available.

  • 1 Ashen Strike

    Ashen Strike

    UNCOMMON

    ATTACK

    Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

  • 0 Assassinate

    Assassinate

    RARE

    ATTACK

    Deal 10 damage. Apply 1 Vulnerable.

  • 0 Astral Pulse

    Astral Pulse

    COMMON

    ATTACK

    Deal 14 damage to ALL enemies.

  • 1 Automation

    Automation

    UNCOMMON

    POWER

    Every 10 cards you draw, gain 1 Energy.

  • 1 BEGONE!

    BEGONE!

    COMMON

    SKILL

    Choose a card in your Hand to Transform into Minion Strike.

  • 1 Backflip

    Backflip

    COMMON

    SKILL

    Gain 5 Block. Draw 2 cards.

  • 0 Backstab

    Backstab

    UNCOMMON

    ATTACK

    Deal 11 damage.

  • X Bad Luck

    Bad Luck

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, lose 13 HP.

  • 1 Ball Lightning

    Ball Lightning

    COMMON

    ATTACK

    Deal 7 damage. Channel 1 Lightning.

  • 9 Banshee's Cry

    Banshee's Cry

    RARE

    ATTACK

    Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

  • 1 Barrage

    Barrage

    COMMON

    ATTACK

    Deal 5 damage for each Channeled Orb.

  • 3 Barricade

    Barricade

    RARE

    POWER

    Block is not removed at the start of your turn.

  • 2 Bash

    Bash

    SPECIAL

    ATTACK

    Deal 8 damage. Apply 2 Vulnerable.

  • 0 Battle Trance

    Battle Trance

    UNCOMMON

    SKILL

    Draw 3 cards. You cannot draw additional cards this turn.

  • 1 Beacon of Hope

    Beacon of Hope

    RARE

    POWER

    Whenever you gain Block on your turn, other players gain half that much Block.

  • 0 Beam Cell

    Beam Cell

    COMMON

    ATTACK

    Deal 3 damage. Apply 1 Vulnerable.

  • 3 Beat Down

    Beat Down

    RARE

    SKILL

    Play 3 random Attacks from your Discard Pile.

  • 1 Beat into Shape

    Beat into Shape

    RARE

    ATTACK

    Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn.

  • 1 Beckon

    Beckon

    SPECIAL

    STATUS

    At the end of your turn, if this is in your Hand, lose 6 HP.

  • 0 Believe in You

    Believe in You

    UNCOMMON

    SKILL

    Another player gains 2 Energy.

  • 1 Biased Cognition

    Biased Cognition

    SPECIAL

    POWER

    Gain 4 Focus. At the start of your turn, lose 1 Focus.

  • 0 Big Bang

    Big Bang

    RARE

    SKILL

    Draw 1 card. Gain 1 Energy. Gain. Forge 5.

  • 1 Black Hole

    Black Hole

    UNCOMMON

    POWER

    Whenever you spend or gain, deal 3 damage to ALL enemies.

  • 1 Blade Dance

    Blade Dance

    COMMON

    SKILL

    Add 3 Shivs into your Hand.

  • 1 Blade of Ink

    Blade of Ink

    RARE

    SKILL

    Add 2 Inky Shivs into your Hand.

  • 1 Blight Strike

    Blight Strike

    COMMON

    ATTACK

    Deal 8 damage. Apply Doom equal to damage dealt.

  • 2 Blood Wall

    Blood Wall

    COMMON

    SKILL

    Lose 2 HP. Gain 16 Block.

  • 0 Bloodletting

    Bloodletting

    COMMON

    SKILL

    Lose 3 HP. Gain 2 Energy.

  • 3 Bludgeon

    Bludgeon

    UNCOMMON

    ATTACK

    Deal 32 damage.

  • 1 Blur

    Blur

    UNCOMMON

    SKILL

    Gain 5 Block. Block is not removed at the start of your next turn.

  • 1 Body Slam

    Body Slam

    COMMON

    ATTACK

    Deal damage equal to your Block.

  • 1 Bodyguard

    Bodyguard

    SPECIAL

    SKILL

    Summon 5.

  • 0 Bolas

    Bolas

    RARE

    ATTACK

    Deal 3 damage. At the start of your next turn, return this to your Hand.

  • 3 Bombardment

    Bombardment

    RARE

    ATTACK

    Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it.

  • 1 Bone Shards

    Bone Shards

    UNCOMMON

    ATTACK

    If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

  • 0 Boost Away

    Boost Away

    COMMON

    SKILL

    Gain 6 Block. Add a Dazed into your Discard Pile.

  • 0 Boot Sequence

    Boot Sequence

    UNCOMMON

    SKILL

    Gain 10 Block.

  • 1 Borrowed Time

    Borrowed Time

    UNCOMMON

    SKILL

    Gain 4 Energy. Cards cost an additional 1 Energy this turn.

  • 2 Bouncing Flask

    Bouncing Flask

    UNCOMMON

    SKILL

    Apply 3 Poison to a random enemy 3 times.

  • 0 Brand

    Brand

    RARE

    SKILL

    Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

  • 1 Break

    Break

    SPECIAL

    ATTACK

    Deal 20 damage. Apply 5 Vulnerable.

  • 1 Breakthrough

    Breakthrough

    COMMON

    ATTACK

    Lose 1 HP. Deal 9 damage to ALL enemies.

  • 0 Brightest Flame

    Brightest Flame

    SPECIAL

    SKILL

    Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.

  • 1 Bubble Bubble

    Bubble Bubble

    UNCOMMON

    SKILL

    If the enemy has Poison, apply 9 Poison.

  • 2 Buffer

    Buffer

    RARE

    POWER

    Prevent the next time you would lose HP.

  • 2 Bulk Up

    Bulk Up

    UNCOMMON

    POWER

    Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

  • 3 Bullet Time

    Bullet Time

    RARE

    SKILL

    You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

  • 0 Bully

    Bully

    UNCOMMON

    ATTACK

    Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

  • 2 Bulwark

    Bulwark

    UNCOMMON

    SKILL

    Gain 13 Block. Forge 10.

  • 1 Bundle of Joy

    Bundle of Joy

    RARE

    SKILL

    Add 3 random Colorless cards into your Hand.

  • X Burn

    Burn

    SPECIAL

    STATUS

    At the end of your turn, if this is in your Hand, take 2 damage.

  • 1 Burning Pact

    Burning Pact

    UNCOMMON

    SKILL

    Exhaust 1 card. Draw 2 cards.

  • 1 Burst

    Burst

    RARE

    SKILL

    This turn, your next Skill is played an extra time.

  • 4 Bury

    Bury

    UNCOMMON

    ATTACK

    Deal 52 damage.

  • 0 Byrd Swoop

    Byrd Swoop

    SPECIAL

    ATTACK

    Deal 14 damage.

  • X Byrdonis Egg

    Byrdonis Egg

    SPECIAL

    STATUS

    Can be hatched at a Rest Site.

  • 1 CHARGE!!

    CHARGE!!

    UNCOMMON

    SKILL

    Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.

  • 3 Calamity

    Calamity

    RARE

    POWER

    Whenever you play an Attack, add a random Attack into your Hand.

  • 1 Calcify

    Calcify

    UNCOMMON

    POWER

    Osty's attacks deal 4 additional damage.

  • 0 Calculated Gamble

    Calculated Gamble

    UNCOMMON

    SKILL

    Discard your Hand, then draw that many cards.

  • 1 Call of the Void

    Call of the Void

    RARE

    POWER

    At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

  • 1 Caltrops

    Caltrops

    SPECIAL

    POWER

    Whenever you are attacked, deal 3 damage back.

  • 1 Capacitor

    Capacitor

    UNCOMMON

    POWER

    Gain 2 Orb Slots.

  • 1 Capture Spirit

    Capture Spirit

    UNCOMMON

    SKILL

    Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

  • X Cascade

    Cascade

    RARE

    SKILL

    Play the top X cards of your Draw Pile.

  • 2 Catastrophe

    Catastrophe

    UNCOMMON

    SKILL

    Play 2 random cards from your Draw Pile.

  • 2 Celestial Might

    Celestial Might

    COMMON

    ATTACK

    Deal 6 damage 3 times.

  • 1 Chaos

    Chaos

    UNCOMMON

    SKILL

    Channel 1 random Orb.

  • 1 Charge Battery

    Charge Battery

    COMMON

    SKILL

    Gain 7 Block. Next turn, gain 1 Energy.

  • 1 Child of the Stars

    Child of the Stars

    UNCOMMON

    POWER

    Whenever you spend, gain 2 Block for each spent.

  • 0 Chill

    Chill

    UNCOMMON

    SKILL

    Channel 1 Frost for each enemy.

  • 2 Cinder

    Cinder

    COMMON

    ATTACK

    Deal 18 damage. Exhaust 1 card at random.

  • 0 Clash

    Clash

    SPECIAL

    ATTACK

    Can only be played if every card in your Hand is an Attack. Deal 14 damage.

  • 0 Claw

    Claw

    COMMON

    ATTACK

    Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

  • 1 Cleanse

    Cleanse

    UNCOMMON

    SKILL

    Summon 3. Exhaust 1 card from your Draw Pile.

  • 1 Cloak and Dagger

    Cloak and Dagger

    COMMON

    SKILL

    Gain 6 Block. Add 1 Shiv into your Hand.

  • 0 Cloak of Stars

    Cloak of Stars

    COMMON

    SKILL

    Gain 7 Block.

  • X Clumsy

    Clumsy

    SPECIAL

    CURSE

    No description available.

  • 1 Cold Snap

    Cold Snap

    COMMON

    ATTACK

    Deal 6 damage. Channel 1 Frost.

  • 0 Collision Course

    Collision Course

    COMMON

    ATTACK

    Deal 11 damage. Add a Debris into your Hand.

  • 1 Colossus

    Colossus

    UNCOMMON

    SKILL

    Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

  • 0 Comet

    Comet

    RARE

    ATTACK

    Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

  • 1 Compact

    Compact

    UNCOMMON

    SKILL

    Gain 6 Block. Transform all Status cards in your Hand into Fuel.

  • 1 Compile Driver

    Compile Driver

    COMMON

    ATTACK

    Deal 7 damage. Draw 1 card for each unique Orb you have.

  • 1 Conflagration

    Conflagration

    RARE

    ATTACK

    Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

  • 1 Conqueror

    Conqueror

    UNCOMMON

    SKILL

    Forge 3. Sovereign Blade deals double damage to the enemy this turn.

  • 2 Consuming Shadow

    Consuming Shadow

    RARE

    POWER

    Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

  • 1 Convergence

    Convergence

    UNCOMMON

    SKILL

    Next turn, gain 1 Energy and. Retain your Hand this turn.

  • 1 Coolant

    Coolant

    RARE

    POWER

    At the start of your turn, gain 2 Block for each unique Orb you have.

  • 1 Coolheaded

    Coolheaded

    COMMON

    SKILL

    Channel 1 Frost. Draw 1 card.

  • 1 Coordinate

    Coordinate

    UNCOMMON

    SKILL

    Give another player 5 Strength this turn.

  • 1 Corrosive Wave

    Corrosive Wave

    RARE

    SKILL

    Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

  • 3 Corruption

    Corruption

    SPECIAL

    POWER

    Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.

  • 1 Cosmic Indifference

    Cosmic Indifference

    COMMON

    SKILL

    Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

  • 1 Countdown

    Countdown

    UNCOMMON

    POWER

    At the start of your turn, apply 6 Doom to a random enemy.

  • 1 Crash Landing

    Crash Landing

    RARE

    ATTACK

    Deal 21 damage to ALL enemies. Fill your Hand with Debris.

  • 3 Creative AI

    Creative AI

    RARE

    POWER

    At the start of your turn, add a random Power into your Hand.

  • 1 Crescent Spear

    Crescent Spear

    COMMON

    ATTACK

    Deal 6 damage. Deals 2 additional damage for ALL your cards that have a cost.

  • 1 Crimson Mantle

    Crimson Mantle

    RARE

    POWER

    At the start of your turn, lose 1 HP and gain 8 Block.

  • 1 Cruelty

    Cruelty

    RARE

    POWER

    Vulnerable enemies take an additional 25% damage.

  • 1 Crush Under

    Crush Under

    COMMON

    ATTACK

    Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

  • X Curse of the Bell

    Curse of the Bell

    SPECIAL

    CURSE

    No description available.

  • 1 Dagger Spray

    Dagger Spray

    COMMON

    ATTACK

    Deal 4 damage to ALL enemies twice.

  • 1 Dagger Throw

    Dagger Throw

    COMMON

    ATTACK

    Deal 9 damage. Draw 1 card. Discard 1 card.

  • 1 Danse Macabre

    Danse Macabre

    UNCOMMON

    POWER

    Whenever you play a card that costs 2 Energy or more, gain 4 Block.

  • 2 Dark Embrace

    Dark Embrace

    RARE

    POWER

    Whenever a card is Exhausted, draw 1 card.

  • 0 Dark Shackles

    Dark Shackles

    UNCOMMON

    SKILL

    Enemy loses 9 Strength this turn.

  • 1 Darkness

    Darkness

    UNCOMMON

    SKILL

    Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

  • 2 Dash

    Dash

    UNCOMMON

    ATTACK

    Gain 10 Block. Deal 10 damage.

  • X Dazed

    Dazed

    SPECIAL

    STATUS

    No description available.

  • 1 Deadly Poison

    Deadly Poison

    COMMON

    SKILL

    Apply 5 Poison.

  • 1 Death March

    Death March

    UNCOMMON

    ATTACK

    Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

  • 1 Death's Door

    Death's Door

    UNCOMMON

    SKILL

    Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

  • 2 Deathbringer

    Deathbringer

    UNCOMMON

    SKILL

    Apply 21 Doom and 1 Weak to ALL enemies.

  • 1 Debilitate

    Debilitate

    UNCOMMON

    ATTACK

    Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

  • 1 Debris

    Debris

    SPECIAL

    STATUS

    No description available.

  • X Debt

    Debt

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, lose 10 Gold.

  • X Decay

    Decay

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, take 2 damage.

  • 0 Decisions, Decisions

    Decisions, Decisions

    RARE

    SKILL

    Draw 3 cards. Choose a Skill in your Hand and play it 3 times.

  • 1 Defend

    Defend

    SPECIAL

    SKILL

    Gain 5 Block.

  • 1 Defend

    Defend

    SPECIAL

    SKILL

    Gain 5 Block.

  • 1 Defend

    Defend

    SPECIAL

    SKILL

    Gain 5 Block.

  • 1 Defend

    Defend

    SPECIAL

    SKILL

    Gain 5 Block.

  • 1 Defend

    Defend

    SPECIAL

    SKILL

    Gain 5 Block.

  • 1 Defile

    Defile

    COMMON

    ATTACK

    Deal 13 damage.

  • 0 Deflect

    Deflect

    COMMON

    SKILL

    Gain 4 Block.

  • 1 Defragment

    Defragment

    RARE

    POWER

    Gain 1 Focus.

  • 1 Defy

    Defy

    COMMON

    SKILL

    Gain 6 Block. Apply 1 Weak.

  • 2 Delay

    Delay

    UNCOMMON

    SKILL

    Gain 11 Block. Next turn, gain 1 Energy.

  • 3 Demesne

    Demesne

    RARE

    POWER

    At the start of your turn, gain 1 Energy and draw 1 additional card.

  • 3 Demon Form

    Demon Form

    RARE

    POWER

    At the start of your turn, gain 2 Strength.

  • 0 Demonic Shield

    Demonic Shield

    UNCOMMON

    SKILL

    Lose 1 HP. Give another player Block equal to your Block.

  • 1 Devastate

    Devastate

    UNCOMMON

    ATTACK

    Deal 30 damage.

  • 1 Devour Life

    Devour Life

    RARE

    POWER

    Whenever you play a Soul, Summon 1.

  • X Dirge

    Dirge

    UNCOMMON

    SKILL

    Summon 3 X times. Add X Souls into your Draw Pile.

  • 1 Discovery

    Discovery

    UNCOMMON

    SKILL

    Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.

  • X Disintegration

    Disintegration

    SPECIAL

    STATUS

    At the end of your turn, take 6 damage.

  • 1 Dismantle

    Dismantle

    UNCOMMON

    ATTACK

    Deal 8 damage. If the enemy is Vulnerable, hits twice.

  • 1 Distraction

    Distraction

    SPECIAL

    SKILL

    Add a random Skill into your Hand. It's free to play this turn.

  • 1 Dodge and Roll

    Dodge and Roll

    COMMON

    SKILL

    Gain 4 Block. Next turn, gain 4 Block.

  • 1 Dominate

    Dominate

    UNCOMMON

    SKILL

    Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.

  • 1 Double Energy

    Double Energy

    UNCOMMON

    SKILL

    Double your Energy.

  • X Doubt

    Doubt

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, gain 1 Weak.

  • 1 Drain Power

    Drain Power

    COMMON

    ATTACK

    Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

  • 0 Dramatic Entrance

    Dramatic Entrance

    UNCOMMON

    ATTACK

    Deal 11 damage to ALL enemies.

  • 1 Dredge

    Dredge

    UNCOMMON

    SKILL

    Put 3 cards from your Discard Pile into your Hand.

  • 0 Drum of Battle

    Drum of Battle

    UNCOMMON

    POWER

    Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

  • 1 Dual Wield

    Dual Wield

    SPECIAL

    SKILL

    Choose an Attack or Power card. Add a copy of that card into your Hand.

  • 1 Dualcast

    Dualcast

    SPECIAL

    SKILL

    Evoke your rightmost Orb twice.

  • 1 Dying Star

    Dying Star

    RARE

    ATTACK

    Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

  • 3 Echo Form

    Echo Form

    RARE

    POWER

    The first card you play each turn is played an extra time.

  • 1 Echoing Slash

    Echoing Slash

    RARE

    ATTACK

    Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

  • 2 Eidolon

    Eidolon

    RARE

    SKILL

    Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

  • 3 End of Days

    End of Days

    RARE

    SKILL

    Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

  • 1 Energy Surge

    Energy Surge

    UNCOMMON

    SKILL

    ALL players gain 2 Energy.

  • 1 Enfeebling Touch

    Enfeebling Touch

    UNCOMMON

    SKILL

    Enemy loses 8 Strength this turn.

  • 0 Enlightenment

    Enlightenment

    SPECIAL

    SKILL

    Reduce the cost of ALL cards in your Hand to 1 this turn.

  • 2 Enthralled

    Enthralled

    SPECIAL

    CURSE

    If this is in your Hand, it must be played before other cards.

  • 2 Entrench

    Entrench

    SPECIAL

    SKILL

    Double your Block.

  • 1 Entropy

    Entropy

    RARE

    POWER

    At the start of your turn, Transform 1 card in your Hand.

  • 2 Envenom

    Envenom

    RARE

    POWER

    Whenever an Attack deals unblocked damage, apply 1 Poison.

  • 2 Equilibrium

    Equilibrium

    UNCOMMON

    SKILL

    Gain 13 Block. Retain your Hand this turn.

  • X Eradicate

    Eradicate

    RARE

    ATTACK

    Deal 11 damage X times.

  • 0 Escape Plan

    Escape Plan

    UNCOMMON

    SKILL

    Draw 1 card. If you draw a Skill, gain 3 Block.

  • 3 Eternal Armor

    Eternal Armor

    RARE

    POWER

    Gain 9 Plating.

  • 1 Evil Eye

    Evil Eye

    UNCOMMON

    SKILL

    Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

  • 2 Expect a Fight

    Expect a Fight

    UNCOMMON

    SKILL

    Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.

  • 1 Expertise

    Expertise

    UNCOMMON

    SKILL

    Draw cards until you have 6 in your Hand.

  • 0 Expose

    Expose

    UNCOMMON

    SKILL

    Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.

  • 1 Exterminate

    Exterminate

    SPECIAL

    ATTACK

    Deal 3 damage 4 times to ALL enemies.

  • 0 FTL

    FTL

    UNCOMMON

    ATTACK

    Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

  • 0 Falling Star

    Falling Star

    SPECIAL

    ATTACK

    Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

  • 2 Fan of Knives

    Fan of Knives

    RARE

    POWER

    Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

  • 1 Fasten

    Fasten

    UNCOMMON

    POWER

    Gain an additional 5 Block from Defend cards.

  • 1 Fear

    Fear

    COMMON

    ATTACK

    Deal 7 damage. Apply 1 Vulnerable.

  • 1 Feed

    Feed

    RARE

    ATTACK

    Deal 10 damage. If Fatal, raise your Max HP by 3.

  • 0 Feeding Frenzy

    Feeding Frenzy

    SPECIAL

    SKILL

    Gain 5 Strength this turn.

  • 1 Feel No Pain

    Feel No Pain

    UNCOMMON

    POWER

    Whenever a card is Exhausted, gain 3 Block.

  • 2 Feral

    Feral

    UNCOMMON

    POWER

    The first time you play a 01 Energy Attack each turn, return it to your Hand.

  • 0 Fetch

    Fetch

    UNCOMMON

    ATTACK

    Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

  • 2 Fiend Fire

    Fiend Fire

    RARE

    ATTACK

    Exhaust your Hand. Deal 7 damage for each card Exhausted.

  • 2 Fight Me!

    Fight Me!

    UNCOMMON

    ATTACK

    Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

  • 1 Fight Through

    Fight Through

    UNCOMMON

    SKILL

    Gain 13 Block. Add 2 Wounds into your Discard Pile.

  • 0 Finesse

    Finesse

    UNCOMMON

    SKILL

    Gain 4 Block. Draw 1 card.

  • 1 Finisher

    Finisher

    UNCOMMON

    ATTACK

    Deal 6 damage for each Attack already played this turn.

  • 1 Fisticuffs

    Fisticuffs

    UNCOMMON

    ATTACK

    Deal 7 damage. Gain Block equal to damage dealt.

  • 2 Flak Cannon

    Flak Cannon

    RARE

    ATTACK

    Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

  • 2 Flame Barrier

    Flame Barrier

    UNCOMMON

    SKILL

    Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

  • 2 Flanking

    Flanking

    UNCOMMON

    SKILL

    The enemy takes double attack damage from other players this turn.

  • 0 Flash of Steel

    Flash of Steel

    UNCOMMON

    ATTACK

    Deal 5 damage. Draw 1 card.

  • 2 Flatten

    Flatten

    COMMON

    ATTACK

    Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn.

  • 1 Flechettes

    Flechettes

    UNCOMMON

    ATTACK

    Deal 5 damage for each Skill in your Hand.

  • 1 Flick-Flack

    Flick-Flack

    COMMON

    ATTACK

    Deal 6 damage to ALL enemies.

  • 1 Focused Strike

    Focused Strike

    COMMON

    ATTACK

    Deal 9 damage. Gain 1 Focus this turn.

  • 1 Follow Through

    Follow Through

    COMMON

    ATTACK

    Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time.

  • X Folly

    Folly

    SPECIAL

    CURSE

    No description available.

  • 1 Footwork

    Footwork

    UNCOMMON

    POWER

    Gain 2 Dexterity.

  • 2 Forbidden Grimoire

    Forbidden Grimoire

    SPECIAL

    POWER

    At the end of combat, you may remove a card from your Deck.

  • 1 Foregone Conclusion

    Foregone Conclusion

    RARE

    SKILL

    Next turn, put 2 cards from your Draw Pile into your Hand.

  • 1 Forgotten Ritual

    Forgotten Ritual

    UNCOMMON

    SKILL

    If you Exhausted a card this turn, gain 3 Energy.

  • 1 Frantic Escape

    Frantic Escape

    SPECIAL

    STATUS

    Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.

  • 1 Friendship

    Friendship

    UNCOMMON

    POWER

    Lose 2 Strength. Gain 1 Energy at the start of each turn.

  • 0 Fuel

    Fuel

    SPECIAL

    SKILL

    Gain 1 Energy. Draw 1 card.

  • 1 Furnace

    Furnace

    UNCOMMON

    POWER

    At the start of your turn, Forge 4.

  • 2 Fusion

    Fusion

    UNCOMMON

    SKILL

    Channel 1 Plasma.

  • 2 GUARDS!!!

    GUARDS!!!

    RARE

    SKILL

    Transform any number of cards in your Hand into Minion Sacrifice.

  • 0 Gamma Blast

    Gamma Blast

    UNCOMMON

    ATTACK

    Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

  • 1 Gang Up

    Gang Up

    UNCOMMON

    ATTACK

    Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

  • 1 Gather Light

    Gather Light

    COMMON

    SKILL

    Gain 8 Block. Gain.

  • 2 Genesis

    Genesis

    RARE

    POWER

    At the start of your turn, gain.

  • 1 Genetic Algorithm

    Genetic Algorithm

    RARE

    SKILL

    Gain 1 Block. Permanently increase this card's Block by 3.

  • 1 Giant Rock

    Giant Rock

    SPECIAL

    ATTACK

    Deal 16 damage.

  • 2 Glacier

    Glacier

    UNCOMMON

    SKILL

    Gain 6 Block. Channel 2 Frost.

  • 1 Glasswork

    Glasswork

    UNCOMMON

    SKILL

    Gain 5 Block. Channel 1 Glass.

  • 1 Glimmer

    Glimmer

    UNCOMMON

    SKILL

    Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

  • 1 Glimpse Beyond

    Glimpse Beyond

    RARE

    SKILL

    ALL players add 3 Souls into their Draw Pile.

  • 2 Glitterstream

    Glitterstream

    COMMON

    SKILL

    Gain 11 Block. Next turn, gain 5 Block.

  • 1 Glow

    Glow

    COMMON

    SKILL

    Gain. Draw 1 card. Next turn, draw 1 card.

  • 0 Go for the Eyes

    Go for the Eyes

    COMMON

    ATTACK

    Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

  • 1 Gold Axe

    Gold Axe

    RARE

    ATTACK

    Deal damage equal to the number of cards played this combat.

  • 0 Grand Finale

    Grand Finale

    RARE

    ATTACK

    Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

  • 1 Grave Warden

    Grave Warden

    COMMON

    SKILL

    Gain 8 Block. Add a Soul into your Draw Pile.

  • 1 Graveblast

    Graveblast

    COMMON

    ATTACK

    Deal 4 damage. Put a card from your Discard Pile into your Hand.

  • X Greed

    Greed

    SPECIAL

    CURSE

    No description available.

  • 1 Guiding Star

    Guiding Star

    COMMON

    ATTACK

    Deal 12 damage. Draw 2 cards.

  • X Guilty

    Guilty

    SPECIAL

    CURSE

    Removed from your Deck after 5 combats.

  • 1 Gunk Up

    Gunk Up

    COMMON

    ATTACK

    Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

  • 1 Hailstorm

    Hailstorm

    UNCOMMON

    POWER

    At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

  • 2 Hammer Time

    Hammer Time

    RARE

    POWER

    Whenever you Forge, all allies Forge as well.

  • 1 Hand Trick

    Hand Trick

    UNCOMMON

    SKILL

    Gain 7 Block. Add Sly to a Skill in your Hand this turn.

  • 2 Hand of Greed

    Hand of Greed

    RARE

    ATTACK

    Deal 20 damage. If Fatal, gain 20 Gold.

  • 1 Hang

    Hang

    RARE

    ATTACK

    Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

  • 1 Haunt

    Haunt

    UNCOMMON

    POWER

    Whenever you play a Soul, a random enemy loses 6 HP.

  • 1 Havoc

    Havoc

    COMMON

    SKILL

    Play the top card of your Draw Pile and Exhaust it.

  • 3 Haze

    Haze

    UNCOMMON

    SKILL

    Apply 4 Poison to ALL enemies.

  • 1 Headbutt

    Headbutt

    COMMON

    ATTACK

    Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

  • X Heavenly Drill

    Heavenly Drill

    RARE

    ATTACK

    Deal 8 damage X times. Double X if it's 4 or more.

  • 2 Hegemony

    Hegemony

    UNCOMMON

    ATTACK

    Deal 15 damage. Next turn, gain 2 Energy.

  • 2 Heirloom Hammer

    Heirloom Hammer

    RARE

    ATTACK

    Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

  • 0 Helix Drill

    Helix Drill

    RARE

    ATTACK

    Deal 3 damage for each 1 Energy previously spent this turn.

  • 1 Hello World

    Hello World

    SPECIAL

    POWER

    At the start of your turn, add a random Common card into your Hand.

  • 2 Hellraiser

    Hellraiser

    RARE

    POWER

    Whenever you draw a card containing “Strike”, it is played against a random enemy.

  • 1 Hemokinesis

    Hemokinesis

    UNCOMMON

    ATTACK

    Lose 2 HP. Deal 15 damage.

  • 1 Hidden Cache

    Hidden Cache

    COMMON

    SKILL

    Gain. Next turn, gain.

  • 0 Hidden Daggers

    Hidden Daggers

    UNCOMMON

    SKILL

    Discard 2 cards. Add 2 Shivs into your Hand.

  • 1 Hidden Gem

    Hidden Gem

    RARE

    SKILL

    A random card without Replay in your Draw Pile gains Replay 2.

  • 2 High Five

    High Five

    UNCOMMON

    ATTACK

    Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

  • 1 Hologram

    Hologram

    COMMON

    SKILL

    Gain 3 Block. Put a card from your Discard Pile into your Hand.

  • 0 Hotfix

    Hotfix

    COMMON

    SKILL

    Gain 2 Focus this turn.

  • 3 Howl from Beyond

    Howl from Beyond

    UNCOMMON

    ATTACK

    Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.

  • 1 Huddle Up

    Huddle Up

    UNCOMMON

    SKILL

    ALL players draw 2 cards.

  • 2 Hyperbeam

    Hyperbeam

    RARE

    ATTACK

    Deal 26 damage to ALL enemies. Lose 3 Focus.

  • 1 I Am Invincible

    I Am Invincible

    RARE

    SKILL

    Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

  • 3 Ice Lance

    Ice Lance

    RARE

    ATTACK

    Deal 19 damage. Channel 3 Frost.

  • 1 Ignition

    Ignition

    RARE

    SKILL

    Another player Channels Plasma.

  • 0 Impatience

    Impatience

    UNCOMMON

    SKILL

    If you have no Attacks in your Hand, draw 2 cards.

  • 2 Impervious

    Impervious

    RARE

    SKILL

    Gain 30 Block.

  • X Infection

    Infection

    SPECIAL

    STATUS

    At the end of your turn, if this is in your Hand, take 3 damage.

  • 1 Infernal Blade

    Infernal Blade

    UNCOMMON

    SKILL

    Add a random Attack into your Hand. It's free to play this turn.

  • 1 Inferno

    Inferno

    UNCOMMON

    POWER

    At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

  • 1 Infinite Blades

    Infinite Blades

    UNCOMMON

    POWER

    At the start of your turn, add 1 Shiv into your Hand.

  • 1 Inflame

    Inflame

    UNCOMMON

    POWER

    Gain 2 Strength.

  • X Injury

    Injury

    SPECIAL

    CURSE

    No description available.

  • 1 Intercept

    Intercept

    UNCOMMON

    SKILL

    Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

  • 1 Invoke

    Invoke

    COMMON

    SKILL

    Next turn, Summon 2 and gain 2 Energy.

  • 1 Iron Wave

    Iron Wave

    COMMON

    ATTACK

    Gain 5 Block. Deal 5 damage.

  • 1 Iteration

    Iteration

    UNCOMMON

    POWER

    The first time you draw a Status each turn, draw 2 cards.

  • 0 Jack of All Trades

    Jack of All Trades

    UNCOMMON

    SKILL

    Add 1 random Colorless card into your Hand.

  • 3 Jackpot

    Jackpot

    RARE

    ATTACK

    Deal 25 damage. Add 3 random 01 Energy cards into your Hand.

  • 2 Juggernaut

    Juggernaut

    RARE

    POWER

    Whenever you gain Block, deal 5 damage to a random enemy.

  • 1 Juggling

    Juggling

    UNCOMMON

    POWER

    Add a copy of the third Attack you play each turn into your Hand.

  • 4 Kingly Kick

    Kingly Kick

    UNCOMMON

    ATTACK

    Deal 27 damage. Whenever you draw this card, reduce its cost by 1.

  • 1 Kingly Punch

    Kingly Punch

    UNCOMMON

    ATTACK

    Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.

  • 2 Knife Trap

    Knife Trap

    RARE

    SKILL

    Play every Shiv in your Exhaust Pile on the enemy.

  • 3 Knockdown

    Knockdown

    RARE

    ATTACK

    Deal 10 damage. The enemy takes double damage from other players this turn.

  • 3 Knockout Blow

    Knockout Blow

    UNCOMMON

    ATTACK

    Deal 30 damage. If this kills an enemy, gain.

  • 0 Know Thy Place

    Know Thy Place

    COMMON

    SKILL

    Apply 1 Weak. Apply 1 Vulnerable.

  • X Lantern Key

    Lantern Key

    SPECIAL

    STATUS

    Unlocks a special event in the next Act.

  • 0 Largesse

    Largesse

    UNCOMMON

    SKILL

    Another player adds 1 random Colorless card to their Hand.

  • 1 Leading Strike

    Leading Strike

    COMMON

    ATTACK

    Deal 3 damage. Add 2 Shivs into your Hand.

  • 1 Leap

    Leap

    COMMON

    SKILL

    Gain 9 Block.

  • 2 Leg Sweep

    Leg Sweep

    UNCOMMON

    SKILL

    Apply 2 Weak. Gain 11 Block.

  • 2 Legion of Bone

    Legion of Bone

    UNCOMMON

    SKILL

    ALL players Summon 6.

  • 1 Lethality

    Lethality

    UNCOMMON

    POWER

    The first Attack each turn deals 50% additional damage.

  • 1 Lift

    Lift

    UNCOMMON

    SKILL

    Give another player 11 Block.

  • 1 Lightning Rod

    Lightning Rod

    COMMON

    SKILL

    Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

  • 1 Loop

    Loop

    UNCOMMON

    POWER

    At the start of your turn, trigger the passive ability of your rightmost Orb.

  • 0 Luminesce

    Luminesce

    SPECIAL

    SKILL

    Gain 2 Energy.

  • 0 Lunar Blast

    Lunar Blast

    UNCOMMON

    ATTACK

    Deal 4 damage for each Skill already played this turn.

  • 1 Machine Learning

    Machine Learning

    RARE

    POWER

    At the start of your turn, draw 1 additional card.

  • 1 Mad Science

    Mad Science

    SPECIAL

    ATTACK

    Deal 12 damage.

  • 0 Make It So

    Make It So

    RARE

    ATTACK

    Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

  • X Malaise

    Malaise

    RARE

    SKILL

    Enemy loses X Strength. Apply X Weak.

  • 3 Mangle

    Mangle

    RARE

    ATTACK

    Deal 15 damage. Enemy loses 10 Strength this turn.

  • 1 Manifest Authority

    Manifest Authority

    UNCOMMON

    SKILL

    Gain 7 Block. Add 1 random Colorless card into your Hand.

  • 2 Master Planner

    Master Planner

    RARE

    POWER

    When you play a Skill, it gains Sly.

  • 0 Master of Strategy

    Master of Strategy

    RARE

    SKILL

    Draw 3 cards.

  • 1 Maul

    Maul

    SPECIAL

    ATTACK

    Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.

  • 2 Mayhem

    Mayhem

    RARE

    POWER

    At the start of your turn, play the top card of your Draw Pile.

  • 3 Melancholy

    Melancholy

    UNCOMMON

    SKILL

    Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.

  • 1 Memento Mori

    Memento Mori

    UNCOMMON

    ATTACK

    Deal 9 damage. Deals 4 additional damage for each card discarded this turn.

  • 2 Metamorphosis

    Metamorphosis

    SPECIAL

    SKILL

    Add 3 random Attacks into your Draw Pile. They're free to play this combat.

  • 0 Meteor Shower

    Meteor Shower

    SPECIAL

    ATTACK

    Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

  • 5 Meteor Strike

    Meteor Strike

    RARE

    ATTACK

    Deal 24 damage. Channel 3 Plasma.

  • 1 Mimic

    Mimic

    RARE

    SKILL

    Gain Block equal to the Block on another player.

  • 1 Mind Blast

    Mind Blast

    UNCOMMON

    ATTACK

    Deal damage equal to the number of cards in your Draw Pile.

  • X Mind Rot

    Mind Rot

    SPECIAL

    STATUS

    Draw 1 fewer card each turn.

  • 0 Minion Dive Bomb

    Minion Dive Bomb

    SPECIAL

    ATTACK

    Deal 13 damage.

  • 0 Minion Sacrifice

    Minion Sacrifice

    SPECIAL

    SKILL

    Gain 9 Block.

  • 0 Minion Strike

    Minion Strike

    SPECIAL

    ATTACK

    Deal 6 damage. Draw 1 card.

  • 1 Mirage

    Mirage

    UNCOMMON

    SKILL

    Gain Block equal to Poison on ALL enemies.

  • 0 Misery

    Misery

    RARE

    ATTACK

    Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

  • 0 Modded

    Modded

    RARE

    SKILL

    Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

  • 1 Molten Fist

    Molten Fist

    COMMON

    ATTACK

    Deal 10 damage. Double the enemy's Vulnerable.

  • 1 Momentum Strike

    Momentum Strike

    COMMON

    ATTACK

    Deal 10 damage. Reduce this card's cost to 0 1 Energy.

  • 3 Monarch's Gaze

    Monarch's Gaze

    RARE

    POWER

    Whenever you attack an enemy, it loses 1 Strength this turn.

  • 0 Monologue

    Monologue

    UNCOMMON

    SKILL

    Whenever you play a card this turn, gain 1 Strength this turn.

  • X Multi-Cast

    Multi-Cast

    RARE

    SKILL

    Evoke your rightmost Orb X times.

  • 3 Murder

    Murder

    RARE

    ATTACK

    Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

  • 2 Necro Mastery

    Necro Mastery

    RARE

    POWER

    Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

  • 1 Negative Pulse

    Negative Pulse

    COMMON

    SKILL

    Gain 5 Block. Apply 7 Doom to ALL enemies.

  • 1 Neow's Fury

    Neow's Fury

    SPECIAL

    ATTACK

    Deal 10 damage. Put 2 random cards from your Discard Pile into your Hand.

  • 0 Neurosurge

    Neurosurge

    RARE

    POWER

    Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

  • 0 Neutralize

    Neutralize

    SPECIAL

    ATTACK

    Deal 3 damage. Apply 1 Weak.

  • 1 Neutron Aegis

    Neutron Aegis

    RARE

    POWER

    Gain 8 Plating.

  • 3 Nightmare

    Nightmare

    RARE

    SKILL

    Choose a card. Next turn, add 3 copies of that card into your Hand.

  • 1 No Escape

    No Escape

    UNCOMMON

    SKILL

    Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

  • X Normality

    Normality

    SPECIAL

    CURSE

    You cannot play more than 3 cards this turn.

  • 1 Nostalgia

    Nostalgia

    RARE

    POWER

    The first Attack or Skill you play each turn is placed on top of your Draw Pile.

  • 2 Not Yet

    Not Yet

    RARE

    SKILL

    Heal 10 HP.

  • 1 Noxious Fumes

    Noxious Fumes

    UNCOMMON

    POWER

    At the start of your turn, apply 2 Poison to ALL enemies.

  • 2 Null

    Null

    UNCOMMON

    ATTACK

    Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

  • 0 Oblivion

    Oblivion

    RARE

    SKILL

    Whenever you play a card this turn, apply 3 Doom to the enemy.

  • 0 Offering

    Offering

    RARE

    SKILL

    Lose 6 HP. Gain 2 Energy. Draw 3 cards.

  • 0 Omnislice

    Omnislice

    UNCOMMON

    ATTACK

    Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

  • 1 One-Two Punch

    One-Two Punch

    RARE

    SKILL

    This turn, your next Attack is played an extra time.

  • 2 Orbit

    Orbit

    UNCOMMON

    POWER

    Every 4 Energy you spend, gain 1 Energy.

  • 1 Outbreak

    Outbreak

    UNCOMMON

    POWER

    Every 3 times you apply Poison, deal 11 damage to ALL enemies.

  • 1 Outmaneuver

    Outmaneuver

    SPECIAL

    SKILL

    Next turn, gain 2 Energy.

  • 0 Overclock

    Overclock

    UNCOMMON

    SKILL

    Draw 2 cards. Add a Burn into your Discard Pile.

  • 0 Pact's End

    Pact's End

    RARE

    ATTACK

    Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

  • 1 Pagestorm

    Pagestorm

    UNCOMMON

    POWER

    Whenever you draw an Ethereal card, draw 1 card.

  • 1 Pale Blue Dot

    Pale Blue Dot

    UNCOMMON

    POWER

    If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

  • 0 Panache

    Panache

    UNCOMMON

    POWER

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • 0 Panic Button

    Panic Button

    UNCOMMON

    SKILL

    Gain 30 Block. You cannot gain Block from cards for 2 turns.

  • 1 Parry

    Parry

    UNCOMMON

    POWER

    Whenever you play Sovereign Blade, gain 10 Block.

  • 1 Parse

    Parse

    UNCOMMON

    SKILL

    Draw 3 cards.

  • 0 Particle Wall

    Particle Wall

    UNCOMMON

    SKILL

    Gain 9 Block. Return this card to your Hand.

  • 1 Patter

    Patter

    COMMON

    SKILL

    Gain 9 Block. Gain 2 Vigor.

  • 1 Peck

    Peck

    SPECIAL

    ATTACK

    Deal 2 damage 3 times.

  • 2 Perfected Strike

    Perfected Strike

    COMMON

    ATTACK

    Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

  • 1 Phantom Blades

    Phantom Blades

    UNCOMMON

    POWER

    Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

  • 1 Photon Cut

    Photon Cut

    COMMON

    ATTACK

    Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

  • 1 Piercing Wail

    Piercing Wail

    COMMON

    SKILL

    ALL enemies lose 6 Strength this turn.

  • 1 Pillage

    Pillage

    UNCOMMON

    ATTACK

    Deal 6 damage. Draw cards until you draw a non-Attack card.

  • 1 Pillar of Creation

    Pillar of Creation

    UNCOMMON

    POWER

    Whenever you create a card, gain 3 Block.

  • 3 Pinpoint

    Pinpoint

    UNCOMMON

    ATTACK

    Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.

  • 1 Poisoned Stab

    Poisoned Stab

    COMMON

    ATTACK

    Deal 6 damage. Apply 3 Poison.

  • 0 Poke

    Poke

    COMMON

    ATTACK

    Osty deals 6 damage.

  • 1 Pommel Strike

    Pommel Strike

    COMMON

    ATTACK

    Deal 9 damage. Draw 1 card.

  • X Poor Sleep

    Poor Sleep

    SPECIAL

    CURSE

    No description available.

  • 2 Pounce

    Pounce

    UNCOMMON

    ATTACK

    Deal 12 damage. The next Skill you play costs 0 1 Energy.

  • 0 Precise Cut

    Precise Cut

    UNCOMMON

    ATTACK

    Deal 13 damage. Deals 2 less damage for each other card in your Hand.

  • 2 Predator

    Predator

    UNCOMMON

    ATTACK

    Deal 15 damage. Next turn, draw 2 cards.

  • 1 Prep Time

    Prep Time

    UNCOMMON

    POWER

    At the start of your turn, gain 4 Vigor.

  • 0 Prepared

    Prepared

    COMMON

    SKILL

    Draw 1 card. Discard 1 card.

  • 0 Primal Force

    Primal Force

    RARE

    SKILL

    Transform all Attacks in your Hand into Giant Rock.

  • 0 Production

    Production

    UNCOMMON

    SKILL

    Gain 2 Energy.

  • 0 Prolong

    Prolong

    UNCOMMON

    SKILL

    Next turn, gain Block equal to your current Block.

  • 2 Prophesize

    Prophesize

    UNCOMMON

    SKILL

    Draw 6 cards.

  • 1 Protector

    Protector

    SPECIAL

    ATTACK

    Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

  • 1 Prowess

    Prowess

    UNCOMMON

    POWER

    Gain 1 Strength. Gain 1 Dexterity.

  • 2 Pull Aggro

    Pull Aggro

    COMMON

    SKILL

    Summon 4. Gain 7 Block.

  • 1 Pull from Below

    Pull from Below

    UNCOMMON

    ATTACK

    Deal 5 damage for each Ethereal card played this combat.

  • 0 Purity

    Purity

    UNCOMMON

    SKILL

    Exhaust up to 3 cards in your Hand.

  • 1 Putrefy

    Putrefy

    UNCOMMON

    SKILL

    Apply 2 Weak. Apply 2 Vulnerable.

  • 2 Pyre

    Pyre

    RARE

    POWER

    Gain 1 Energy at the start of each turn.

  • 1 Quadcast

    Quadcast

    SPECIAL

    SKILL

    Evoke your rightmost Orb 4 times.

  • 0 Quasar

    Quasar

    UNCOMMON

    SKILL

    Choose 1 of 3 random Colorless cards to add into your Hand.

  • 0 Radiate

    Radiate

    UNCOMMON

    ATTACK

    Deal 3 damage to ALL enemies for each gained this turn.

  • 0 Rage

    Rage

    UNCOMMON

    SKILL

    Whenever you play an Attack this turn, gain 3 Block.

  • 2 Rainbow

    Rainbow

    RARE

    SKILL

    Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.

  • 2 Rally

    Rally

    RARE

    SKILL

    ALL players gain 12 Block.

  • 1 Rampage

    Rampage

    UNCOMMON

    ATTACK

    Deal 9 damage. Increase this card's damage by 5 this combat.

  • 1 Rattle

    Rattle

    UNCOMMON

    ATTACK

    Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

  • 3 Reanimate

    Reanimate

    RARE

    SKILL

    Summon 20.

  • 3 Reap

    Reap

    COMMON

    ATTACK

    Deal 27 damage.

  • 3 Reaper Form

    Reaper Form

    RARE

    POWER

    Whenever Attacks deal damage, they also apply that much Doom.

  • 1 Reave

    Reave

    COMMON

    ATTACK

    Deal 9 damage. Add a Soul into your Draw Pile.

  • 0 Reboot

    Reboot

    RARE

    SKILL

    Shuffle ALL your cards into your Draw Pile. Draw 4 cards.

  • 1 Rebound

    Rebound

    SPECIAL

    ATTACK

    Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.

  • 1 Refine Blade

    Refine Blade

    COMMON

    SKILL

    Forge 9. Next turn, gain 1 Energy.

  • 1 Reflect

    Reflect

    UNCOMMON

    SKILL

    Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

  • 3 Reflex

    Reflex

    UNCOMMON

    SKILL

    Draw 2 cards.

  • 3 Refract

    Refract

    UNCOMMON

    ATTACK

    Deal 9 damage twice. Channel 2 Glass.

  • X Regret

    Regret

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

  • 3 Relax

    Relax

    SPECIAL

    SKILL

    Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy.

  • 2 Rend

    Rend

    RARE

    ATTACK

    Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

  • 1 Resonance

    Resonance

    UNCOMMON

    SKILL

    Gain 1 Strength. ALL enemies lose 1 Strength.

  • 0 Restlessness

    Restlessness

    UNCOMMON

    SKILL

    If your Hand is empty, draw 2 cards and gain 2 Energy.

  • 2 Ricochet

    Ricochet

    COMMON

    ATTACK

    Deal 3 damage to a random enemy 4 times.

  • 0 Right Hand Hand

    Right Hand Hand

    UNCOMMON

    ATTACK

    Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

  • 1 Rip and Tear

    Rip and Tear

    SPECIAL

    ATTACK

    Deal 7 damage to a random enemy twice.

  • 2 Rocket Punch

    Rocket Punch

    UNCOMMON

    ATTACK

    Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 Energy until played.

  • 3 Rolling Boulder

    Rolling Boulder

    RARE

    POWER

    At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

  • 0 Royal Gamble

    Royal Gamble

    UNCOMMON

    SKILL

    Gain 9.

  • 1 Royalties

    Royalties

    RARE

    POWER

    At the end of combat, gain 30 Gold.

  • 1 Rupture

    Rupture

    UNCOMMON

    POWER

    Whenever you lose HP on your turn, gain 1 Strength.

  • 1 Sacrifice

    Sacrifice

    RARE

    SKILL

    If Osty is alive, he dies and you gain Block equal to double his Max HP.

  • 1 Salvo

    Salvo

    RARE

    ATTACK

    Deal 12 damage. Retain your Hand this turn.

  • 1 Scavenge

    Scavenge

    UNCOMMON

    SKILL

    Exhaust a card. Next turn, gain 2 Energy.

  • 1 Scourge

    Scourge

    COMMON

    SKILL

    Apply 13 Doom. Draw 1 card.

  • 1 Scrape

    Scrape

    UNCOMMON

    ATTACK

    Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 1 Energy.

  • 1 Scrawl

    Scrawl

    RARE

    SKILL

    Draw cards until your Hand is full.

  • 1 Sculpting Strike

    Sculpting Strike

    COMMON

    ATTACK

    Deal 9 damage. Add Ethereal to a card in your Hand.

  • 1 Seance

    Seance

    RARE

    SKILL

    Transform a card in your Draw Pile into Soul.

  • 1 Second Wind

    Second Wind

    UNCOMMON

    SKILL

    Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

  • 0 Secret Technique

    Secret Technique

    RARE

    SKILL

    Put a Skill from your Draw Pile into your Hand.

  • 0 Secret Weapon

    Secret Weapon

    RARE

    SKILL

    Put an Attack from your Draw Pile into your Hand.

  • 1 Seeker Strike

    Seeker Strike

    UNCOMMON

    ATTACK

    Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

  • 1 Seeking Edge

    Seeking Edge

    RARE

    POWER

    Forge 7. Sovereign Blade now deals damage to ALL enemies.

  • 2 Sentry Mode

    Sentry Mode

    RARE

    POWER

    At the start of your turn, add 1 Sweeping Gaze into your Hand.

  • 3 Serpent Form

    Serpent Form

    RARE

    POWER

    Whenever you play a card, deal 4 damage to a random enemy.

  • 1 Setup Strike

    Setup Strike

    COMMON

    ATTACK

    Deal 7 damage. Gain 2 Strength this turn.

  • 2 Seven Stars

    Seven Stars

    RARE

    ATTACK

    Deal 7 damage to ALL enemies 7 times.

  • 2 Severance

    Severance

    UNCOMMON

    ATTACK

    Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

  • 2 Shadow Shield

    Shadow Shield

    UNCOMMON

    SKILL

    Gain 11 Block. Channel 1 Dark.

  • 1 Shadow Step

    Shadow Step

    RARE

    SKILL

    Discard your Hand. Next turn, Attacks deal double damage.

  • 1 Shadowmeld

    Shadowmeld

    RARE

    SKILL

    Double your Block gain this turn.

  • X Shame

    Shame

    SPECIAL

    CURSE

    At the end of your turn, if this is in your Hand, gain 1 Frail.

  • 0 Shared Fate

    Shared Fate

    RARE

    SKILL

    Lose 2 Strength. Enemy loses 2 Strength.

  • 1 Shatter

    Shatter

    RARE

    ATTACK

    Deal 11 damage to ALL enemies. Evoke all of your Orbs.

  • 1 Shining Strike

    Shining Strike

    UNCOMMON

    ATTACK

    Deal 8 damage. Gain. Put this card on top of your Draw Pile.

  • 0 Shiv

    Shiv

    SPECIAL

    ATTACK

    Deal 4 damage to ALL enemies.

  • 2 Shockwave

    Shockwave

    UNCOMMON

    SKILL

    Apply 3 Weak and Vulnerable to ALL enemies.

  • 1 Shroud

    Shroud

    UNCOMMON

    POWER

    Whenever you apply Doom, gain 2 Block.

  • 1 Shrug It Off

    Shrug It Off

    COMMON

    SKILL

    Gain 8 Block. Draw 1 card.

  • 1 Sic 'Em

    Sic 'Em

    UNCOMMON

    ATTACK

    Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

  • 1 Signal Boost

    Signal Boost

    RARE

    SKILL

    The next Power you play is played an additional time.

  • X Skewer

    Skewer

    UNCOMMON

    ATTACK

    Deal 8 damage X times.

  • 1 Skim

    Skim

    UNCOMMON

    SKILL

    Draw 3 cards.

  • 2 Sleight of Flesh

    Sleight of Flesh

    UNCOMMON

    POWER

    Whenever you apply a debuff to an enemy, they take 9 damage.

  • 0 Slice

    Slice

    COMMON

    ATTACK

    Deal 6 damage.

  • 1 Slimed

    Slimed

    SPECIAL

    STATUS

    Draw 1 card.

  • X Sloth

    Sloth

    SPECIAL

    STATUS

    You cannot play more than 3 cards each turn.

  • 1 Smokestack

    Smokestack

    UNCOMMON

    POWER

    Whenever you create a Status, deal 5 damage to ALL enemies.

  • 2 Snakebite

    Snakebite

    COMMON

    SKILL

    Apply 7 Poison.

  • 1 Snap

    Snap

    COMMON

    ATTACK

    Osty deals 7 damage. Add Retain to a card in your Hand.

  • 2 Sneaky

    Sneaky

    RARE

    POWER

    Whenever another player attacks an enemy, gain 1 Block.

  • 1 Solar Strike

    Solar Strike

    COMMON

    ATTACK

    Deal 9 damage. Gain.

  • X Soot

    Soot

    SPECIAL

    STATUS

    No description available.

  • 0 Soul

    Soul

    SPECIAL

    SKILL

    Draw 2 cards.

  • 1 Soul Storm

    Soul Storm

    RARE

    ATTACK

    Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

  • 2 Sovereign Blade

    Sovereign Blade

    SPECIAL

    ATTACK

    Deal 10 damage.

  • 1 Sow

    Sow

    COMMON

    ATTACK

    Deal 8 damage to ALL enemies.

  • 2 Spectrum Shift

    Spectrum Shift

    UNCOMMON

    POWER

    At the start of your turn, add 1 random Colorless card into your Hand.

  • 2 Speedster

    Speedster

    UNCOMMON

    POWER

    Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

  • 1 Spinner

    Spinner

    RARE

    POWER

    At the start of your turn, Channel 1 Glass.

  • 1 Spirit of Ash

    Spirit of Ash

    RARE

    POWER

    Whenever you play an Ethereal card, gain 4 Block.

  • 0 Spite

    Spite

    UNCOMMON

    ATTACK

    Deal 5 damage. If you lost HP this turn, hits 2 times.

  • 1 Splash

    Splash

    UNCOMMON

    SKILL

    Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

  • X Spoils Map

    Spoils Map

    SPECIAL

    STATUS

    Marks a site of 600 extra Gold in the next Act.

  • 1 Spoils of Battle

    Spoils of Battle

    COMMON

    SKILL

    Forge 5. Draw 2 cards.

  • 1 Spore Mind

    Spore Mind

    SPECIAL

    CURSE

    No description available.

  • 1 Spur

    Spur

    UNCOMMON

    SKILL

    Summon 3. Osty heals 5 HP.

  • 1 Squash

    Squash

    SPECIAL

    ATTACK

    Deal 10 damage. Apply 2 Vulnerable.

  • 3 Squeeze

    Squeeze

    RARE

    ATTACK

    Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

  • 1 Stack

    Stack

    SPECIAL

    SKILL

    Gain Block equal to the number of cards in your Discard Pile.

  • 2 Stampede

    Stampede

    UNCOMMON

    POWER

    At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

  • X Stardust

    Stardust

    UNCOMMON

    ATTACK

    Deal 5 damage to a random enemy X times.

  • 1 Stoke

    Stoke

    RARE

    SKILL

    Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

  • 3 Stomp

    Stomp

    UNCOMMON

    ATTACK

    Deal 12 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn.

  • 1 Stone Armor

    Stone Armor

    UNCOMMON

    POWER

    Gain 4 Plating.

  • 1 Storm

    Storm

    UNCOMMON

    POWER

    Whenever you play a Power, Channel 1 Lightning.

  • 1 Storm of Steel

    Storm of Steel

    RARE

    SKILL

    Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

  • 1 Strangle

    Strangle

    UNCOMMON

    ATTACK

    Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

  • 1 Stratagem

    Stratagem

    UNCOMMON

    POWER

    Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

  • 1 Strike

    Strike

    SPECIAL

    ATTACK

    Deal 6 damage.

  • 1 Strike

    Strike

    SPECIAL

    ATTACK

    Deal 6 damage.

  • 1 Strike

    Strike

    SPECIAL

    ATTACK

    Deal 6 damage.

  • 1 Strike

    Strike

    SPECIAL

    ATTACK

    Deal 6 damage.

  • 1 Strike

    Strike

    SPECIAL

    ATTACK

    Deal 6 damage.

  • 1 Subroutine

    Subroutine

    UNCOMMON

    POWER

    Whenever you play a Power, gain 1 Energy.

  • 1 Sucker Punch

    Sucker Punch

    COMMON

    ATTACK

    Deal 8 damage. Apply 1 Weak.

  • 1 Summon Forth

    Summon Forth

    UNCOMMON

    SKILL

    Forge 8. Put Sovereign Blade into your Hand from anywhere.

  • 3 Sunder

    Sunder

    UNCOMMON

    ATTACK

    Deal 24 damage. If this kills an enemy, gain 3 Energy.

  • 0 Supercritical

    Supercritical

    RARE

    SKILL

    Gain 4 Energy.

  • 1 Supermassive

    Supermassive

    UNCOMMON

    ATTACK

    Deal 5 damage. Deals 3 additional damage for each card you created this combat.

  • 0 Suppress

    Suppress

    SPECIAL

    ATTACK

    Deal 11 damage. Apply 3 Weak.

  • 1 Survivor

    Survivor

    SPECIAL

    SKILL

    Gain 8 Block. Discard 1 card.

  • 1 Sweeping Beam

    Sweeping Beam

    COMMON

    ATTACK

    Deal 6 damage to ALL enemies. Draw 1 card.

  • 0 Sweeping Gaze

    Sweeping Gaze

    SPECIAL

    ATTACK

    Osty deals 10 damage to a random enemy.

  • 1 Sword Boomerang

    Sword Boomerang

    COMMON

    ATTACK

    Deal 3 damage to a random enemy 3 times.

  • 2 Sword Sage

    Sword Sage

    RARE

    POWER

    Sovereign Blade now hits an additional time.

  • 1 Synchronize

    Synchronize

    UNCOMMON

    SKILL

    Gain 2 Focus this turn for each unique Orb you have.

  • 2 Synthesis

    Synthesis

    UNCOMMON

    ATTACK

    Deal 12 damage. The next Power you play costs 0 1 Energy.

  • 0 TURBO

    TURBO

    COMMON

    SKILL

    Gain 2 Energy. Add a Void into your Discard Pile.

  • 3 Tactician

    Tactician

    UNCOMMON

    SKILL

    Gain 1 Energy.

  • 2 Tag Team

    Tag Team

    UNCOMMON

    ATTACK

    Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

  • 1 Tank

    Tank

    RARE

    POWER

    Take double damage from enemies. Allies take half damage from enemies.

  • 1 Taunt

    Taunt

    UNCOMMON

    SKILL

    Gain 7 Block. Apply 1 Vulnerable.

  • 2 Tear Asunder

    Tear Asunder

    RARE

    ATTACK

    Deal 5 damage. Hits an additional time for each time you lost HP this combat.

  • X Tempest

    Tempest

    UNCOMMON

    SKILL

    Channel X Lightning.

  • 1 Terraforming

    Terraforming

    UNCOMMON

    SKILL

    Gain 6 Vigor.

  • 0 Tesla Coil

    Tesla Coil

    UNCOMMON

    ATTACK

    Deal 3 damage. Trigger all Lightning against the enemy.

  • 2 The Bomb

    The Bomb

    UNCOMMON

    SKILL

    At the end of 3 turns, deal 40 damage to ALL enemies.

  • 0 The Gambit

    The Gambit

    RARE

    SKILL

    Gain 50 Block. If you take unblocked attack damage this combat, die.

  • 1 The Hunt

    The Hunt

    RARE

    ATTACK

    Deal 10 damage. If Fatal, gain an additional card reward.

  • 2 The Scythe

    The Scythe

    RARE

    ATTACK

    Deal 13 damage. Permanently increase this card's damage by 3.

  • 1 The Sealed Throne

    The Sealed Throne

    SPECIAL

    POWER

    Whenever you play a card, gain.

  • 1 The Smith

    The Smith

    RARE

    SKILL

    Forge 30.

  • 0 Thinking Ahead

    Thinking Ahead

    UNCOMMON

    SKILL

    Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.

  • 1 Thrash

    Thrash

    RARE

    ATTACK

    Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

  • 1 Thrumming Hatchet

    Thrumming Hatchet

    UNCOMMON

    ATTACK

    Deal 11 damage. At the start of your next turn, return this to your Hand.

  • 1 Thunder

    Thunder

    UNCOMMON

    POWER

    Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

  • 1 Thunderclap

    Thunderclap

    COMMON

    ATTACK

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • 2 Time's Up

    Time's Up

    RARE

    ATTACK

    Deal damage equal to the enemy's Doom.

  • 1 Tools of the Trade

    Tools of the Trade

    RARE

    POWER

    At the start of your turn, draw 1 card and discard 1 card.

  • 2 Toric Toughness

    Toric Toughness

    SPECIAL

    SKILL

    Gain 5 Block. Gain 5 Block at the start of the next 2 turns.

  • 1 Toxic

    Toxic

    SPECIAL

    STATUS

    At the end of your turn, if this is in your Hand, take 5 damage.

  • 2 Tracking

    Tracking

    RARE

    POWER

    Weak enemies take double damage from Attacks.

  • 1 Transfigure

    Transfigure

    RARE

    SKILL

    Add Replay to a card in your Hand. It costs an extra 1 Energy.

  • 1 Trash to Treasure

    Trash to Treasure

    RARE

    POWER

    Whenever you create a Status, Channel 1 random Orb.

  • 1 Tremble

    Tremble

    COMMON

    SKILL

    Apply 3 Vulnerable.

  • 1 True Grit

    True Grit

    COMMON

    SKILL

    Gain 7 Block. Exhaust 1 card at random.

  • 1 Twin Strike

    Twin Strike

    COMMON

    ATTACK

    Deal 5 damage twice.

  • 1 Tyranny

    Tyranny

    RARE

    POWER

    At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

  • 1 Ultimate Defend

    Ultimate Defend

    UNCOMMON

    SKILL

    Gain 11 Block.

  • 1 Ultimate Strike

    Ultimate Strike

    UNCOMMON

    ATTACK

    Deal 14 damage.

  • 0 Undeath

    Undeath

    RARE

    SKILL

    Gain 7 Block. Add a copy of this card into your Discard Pile.

  • 1 Unleash

    Unleash

    SPECIAL

    ATTACK

    Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

  • 2 Unmovable

    Unmovable

    RARE

    POWER

    The first time you gain Block from a card each turn, double the amount gained.

  • 2 Unrelenting

    Unrelenting

    UNCOMMON

    ATTACK

    Deal 12 damage. The next Attack you play costs 0 1 Energy.

  • 2 Untouchable

    Untouchable

    COMMON

    SKILL

    Gain 6 Block.

  • 2 Up My Sleeve

    Up My Sleeve

    UNCOMMON

    SKILL

    Add 3 Shivs into your Hand. Reduce this card's cost by 1.

  • 2 Uppercut

    Uppercut

    UNCOMMON

    ATTACK

    Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

  • 2 Uproar

    Uproar

    COMMON

    ATTACK

    Deal 5 damage twice. Play a random Attack from your Draw Pile.

  • 1 Veilpiercer

    Veilpiercer

    UNCOMMON

    ATTACK

    Deal 10 damage. The next Ethereal card you play costs 0 1 Energy.

  • 1 Venerate

    Venerate

    SPECIAL

    SKILL

    Gain.

  • 1 Vicious

    Vicious

    UNCOMMON

    POWER

    Whenever you apply Vulnerable, draw 1 card.

  • X Void

    Void

    SPECIAL

    STATUS

    Whenever you draw this card, lose 1 Energy.

  • 3 Void Form

    Void Form

    RARE

    POWER

    End your turn. The first 2 cards you play each turn are free to play.

  • X Volley

    Volley

    UNCOMMON

    ATTACK

    Deal 10 damage to a random enemy X times.

  • 3 Voltaic

    Voltaic

    RARE

    SKILL

    Channel Lightning equal to the Lightning already Channeled this combat.

  • X Waste Away

    Waste Away

    SPECIAL

    STATUS

    Gain 1 less 1 Energy per turn.

  • 1 Well-Laid Plans

    Well-Laid Plans

    UNCOMMON

    POWER

    At the end of your turn, Retain up to 1 card.

  • X Whirlwind

    Whirlwind

    UNCOMMON

    ATTACK

    Deal 5 damage to ALL enemies X times.

  • 3 Whistle

    Whistle

    SPECIAL

    ATTACK

    Deal 33 damage. Stun the enemy.

  • 1 White Noise

    White Noise

    UNCOMMON

    SKILL

    Add a random Power into your Hand. It's free to play this turn.

  • 0 Wish

    Wish

    SPECIAL

    SKILL

    Put a card from your Draw Pile into your Hand.

  • 0 Wisp

    Wisp

    COMMON

    SKILL

    Gain 1 Energy.

  • X Wound

    Wound

    SPECIAL

    STATUS

    No description available.

  • 3 Wraith Form

    Wraith Form

    SPECIAL

    POWER

    Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

  • X Writhe

    Writhe

    SPECIAL

    CURSE

    No description available.

  • 1 Wrought in War

    Wrought in War

    COMMON

    ATTACK

    Deal 7 damage. Forge 7.

  • 1 Zap

    Zap

    SPECIAL

    SKILL

    Channel 1 Lightning.

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